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Warhammer Online: Age of Reckoning (officially abbreviated as WAR [1]) was a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting, developed by Mythic Entertainment and published by Electronic Arts in 2008.
Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.
Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was an American video game developer based in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot.
The primary setting for The War Within is the subterranean continent of Khaz Algar, divided into four distinct zones: the Isle of Dorn, the Ringing Deeps, Hallowfall, and Azj-Kahet while the capital city of Dornogal serves as a central hub for players. [4]
The four-minute warning was a public alert system conceived by the British Government during the Cold War and operated between 1953 and 1992. The name derived from the approximate length of time from the point at which a Soviet nuclear missile attack against the United Kingdom could be confirmed and the impact of those missiles on their targets.
Hindu teachings prescribe war as the final option, to be employed only after all peaceful methods are exhausted. [1] Participation in righteous war, or dharmayuddha , was said to be honourable and was a principal duty of the Kshatriya or the warrior varna , and victory in such wars was regarded as a matter of honour.
Categorising a story as a myth does not necessarily imply that it is untrue. Religion and mythology differ, but have overlapping aspects. Many English speakers understand the terms "myth" and "mythology" to mean fictitious or imaginary.
The standard pace is 60 paces per minute (88 for the FFL). Australian Army Slow Time is 70 paces per minute with a 75cm pace. British armed services Slow March is 65 paces per minute. Half Step March or Cut the pace: This is a US march pace. It is at the same tempo as Quick Time, but instead of 30 inches, the step is 15 inches.