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This is a list of noteworthy gaming conventions [nb 1] from around the world. This list is sectioned by location, and each gaming convention includes the dates during which it is typically held. Dates listed are approximate or traditional time periods for each convention.
Origins Game Fair is an annual gaming convention that was first held in 1975. Since 1996, it has been held in Columbus, Ohio at the Greater Columbus Convention Center. Origins is run by the Game Manufacturers Association (GAMA). Origins was chartered to serve gaming in general, including wargaming and miniatures gaming. Registration area of Origins
Logo of the Game Manufacturers Association. The Game Manufacturers Association (GAMA) is a non-profit trade association based in Columbus, Ohio, dedicated to the advancement of the non-electronic social game industry – tabletop games, miniatures games, card games, collectable/tradeable card games, role-playing games, and live-action role playing games.
An annual video gaming competition officially organized by FIFA and its presenting partner EA Sports. Worldwide: 2004–present Fortnite Champion Series (FNCS, previously Fortnite World Cup) A series of quarterly Fortnite tournaments, usually ending with a year-end championship. The prize pool of 2019’s Fortnite World Cup was $30,000,000.
The convention typically offers an artist alley, cosplay contest, dealers room, formal ball, gaming (arcade, board, video), karaoke, masquerade, and a video contest. [1] [3] [4] The Carolina Manga Library provided the conventions manga library in 2014. [4] [5] Matsuricon's 2014 charity fundraisers raised $13,916 and benefited Pelotonia. [4]
In the grand finals, Luminosity Gaming, which defeated Virtus.pro and Team Liquid, faced off against Natus Vincere, which defeated Ninjas in Pyjamas and Astralis. Luminosity Gaming won 2–0 as the underdog for its first major title and fifty percent of the $1,000,000 prize pool; in addition, it became the first non-European team to win a major ...
Marcon offers a dozen tracks of programming in art, costuming, fan, filk, literary, media, and science, as well as events and displays including a masquerade, art show, dealers room, multiple 24-hour video tracks, 7,000 square feet (650 m 2) of gaming space, and at least one dance.
The 2019 CWL Global Pro League will consist of a single stage, with 16 teams from North America, Europe and the APAC region participating. The 16 teams will be split into 2 different divisions.