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DTS, Inc. (originally Digital Theater Systems) is an American company.DTS company makes multichannel audio technologies for film and video.Based in Calabasas, California, the company introduced its DTS technology in 1993 as a competitor to Dolby Laboratories, incorporating DTS in the film Jurassic Park (1993).
The game incorporates the use of SoundMAX audio technology by Analog Devices. An art book titled The Art of Kinetica was included with the game itself, containing artwork of the game's characters. In 2016, the game was re-released on PlayStation 4 .
Sensaura Ltd., a division of Creative Technology, was a company that provided 3D audio effect technology for the interactive entertainment industry. Sensaura technology was shipped on more than 24 million game consoles and 150 million PCs (on soundcards, motherboards and external USB audio devices).
Analog Devices, Inc. (ADI), also known simply as Analog, is an American multinational semiconductor company specializing in data conversion, signal processing, and power management technology, headquartered in Wilmington, Massachusetts.
Manufacturer Chip Year Total FM operators Max FM channels Max ops / channel Applications Notes Ref; ESS Technology: ESFM synthesizer: 1994 72 18 4 Most ESS Tech sound chips (ES1868/69 being most common)
A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name Game Blaster.This card was identical in every way to the precursor C/MS hardware. Whereas the C/MS package came with five floppy disks full of utilities and song files, Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative ...
The Miles Sound System was used in its history by over 7,000 video games across 18 platforms. [4] Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster.
The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API.Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME.