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  2. Behavioural change theories - Wikipedia

    en.wikipedia.org/wiki/Behavioural_change_theories

    Each behavioural change theory or model focuses on different factors in attempting to explain behaviour change. Of the many that exist, the most prevalent are learning theories, social cognitive theory, theories of reasoned action and planned behaviour, transtheoretical model of behavior change, the health action process approach, and the BJ Fogg model of behavior change.

  3. Virtual home design software - Wikipedia

    en.wikipedia.org/wiki/Virtual_home_design_software

    Virtual home design software. Virtual home design software is a type of computer-aided design software intended to help architects, designers, and homeowners preview their design implementations on-the-fly. These products differ from traditional homeowner design software and other online design tools in that they use HTML5 to ensure that ...

  4. Sweet Home 3D - Wikipedia

    en.wikipedia.org/wiki/Sweet_Home_3D

    Sweet Home 3D is a free architectural design software that helps users create a 2D plan of a house, with a 3D preview, and decorate exterior and interior views, including ability to place furniture and home appliances. [3] In Sweet Home 3D, furniture can be imported and arranged to create a virtual environment.

  5. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [1][2] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions. They strongly draw on theories of behavioural change ...

  6. Behavior modification - Wikipedia

    en.wikipedia.org/wiki/Behavior_modification

    Behavior modification is a treatment approach that uses respondent and operant conditioning to change behavior. Based on methodological behaviorism, [1] overt behavior is modified with (antecedent) stimulus control and consequences, including positive and negative reinforcement contingencies to increase desirable behavior, as well as positive and negative punishment, and extinction to reduce ...

  7. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    A design is the concept of or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design.

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