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  2. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available.

  3. Hang (computing) - Wikipedia

    en.wikipedia.org/wiki/Hang_(computing)

    In many cases programs may appear to be hung, but are making slow progress, and waiting a few minutes will allow the task to complete. Modern operating systems provide a mechanism for terminating hung processes, for instance, with the Unix kill command, or through a graphical means such as the Task Manager's "end task" button in Windows (select the particular process in the list and press "end ...

  4. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  5. Loop performance - Wikipedia

    en.wikipedia.org/wiki/Loop_performance

    Loop performance in control engineering indicates the performance of control loops, such as a regulatory PID loop. [1] Performance refers to the accuracy of a control system's ability to track (output) the desired signals to regulate the plant process variables in the most beneficial and optimised way, without delay or overshoot.

  6. Control loop - Wikipedia

    en.wikipedia.org/wiki/Control_loop

    A control loop is the fundamental building block of control systems in general and industrial control systems in particular. It consists of the process sensor, the controller function, and the final control element (FCE) which controls the process necessary to automatically adjust the value of a measured process variable (PV) to equal the value of a desired set-point (SP).

  7. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    A compulsion loop may be distinguished further from a core loop; while many games have a core loop of activities that a player may repeat over and over again, such as combat within a role-playing game, a compulsion loop is particularly designed to guide the player into anticipation for the potential reward from specific activities. [1] The ...

  8. Closed-loop controller - Wikipedia

    en.wikipedia.org/wiki/Closed-loop_controller

    The control action is the switching on/off of the boiler, but the controlled variable should be the building temperature, but is not because this is open-loop control of the boiler, which does not give closed-loop control of the temperature. In closed loop control, the control action from the controller is dependent on the process output.

  9. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.