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Points or intervals of time not directly related to the domain being modeled, such as the points of time information entered the database, are handled through the use of metadata in anchor modeling, rather than any of the above-mentioned constructs. If information about such changes to the database needs to be kept then bitemporal anchor ...
The facilitators are responsible for providing the anchor, the problem statement and embedded data in the story. Anchored stories also contain hints that act as instructional scaffolding to resolve problems. Scaffolding provides a temporary framework to support learning. The facilitator coaches and guides the learners through the learning process.
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]
Dataflow programming languages share some features of functional languages, and were generally developed in order to bring some functional concepts to a language more suitable for numeric processing. Some authors use the term datastream instead of dataflow to avoid confusion with dataflow computing or dataflow architecture , based on an ...
The representation of a grammar is a set of syntax diagrams. Each diagram defines a "nonterminal" stage in a process. There is a main diagram which defines the language in the following way: to belong to the language, a word must describe a path in the main diagram. Each diagram has an entry point and an end point.
The C4 model documents the architecture of a software system, by showing multiple points of view [5] that explain the decomposition of a system into containers and components, the relationship between these elements, and, where appropriate, the relation with its users. [3] The viewpoints are organized according to their hierarchical level: [2] [3]
A modeling language is any artificial language that can be used to express data, information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure of a programming language.
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...