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  2. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  3. Regular graph - Wikipedia

    en.wikipedia.org/wiki/Regular_graph

    From the handshaking lemma, a k-regular graph with odd k has an even number of vertices. A theorem by Nash-Williams says that every k ‑regular graph on 2k + 1 vertices has a Hamiltonian cycle. Let A be the adjacency matrix of a graph. Then the graph is regular if and only if = (, …,) is an eigenvector of A. [2]

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  5. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...

  6. Vertex (curve) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(curve)

    The dots are the vertices of the curve, each corresponding to a cusp on the evolute. In the geometry of plane curves , a vertex is a point of where the first derivative of curvature is zero. [ 1 ] This is typically a local maximum or minimum of curvature, [ 2 ] and some authors define a vertex to be more specifically a local extremum of ...

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  8. Clique (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Clique_(graph_theory)

    In graph theory, a clique (/ ˈ k l iː k / or / ˈ k l ɪ k /) is a subset of vertices of an undirected graph such that every two distinct vertices in the clique are adjacent. That is, a clique of a graph is an induced subgraph of that is complete. Cliques are one of the basic concepts of graph theory and are used in many other mathematical ...

  9. Kosaraju's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kosaraju's_algorithm

    The primitive graph operations that the algorithm uses are to enumerate the vertices of the graph, to store data per vertex (if not in the graph data structure itself, then in some table that can use vertices as indices), to enumerate the out-neighbours of a vertex (traverse edges in the forward direction), and to enumerate the in-neighbours of a vertex (traverse edges in the backward ...