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  2. Branch (computer science) - Wikipedia

    en.wikipedia.org/wiki/Branch_(computer_science)

    [a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...

  3. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    This is a list of the instructions in the instruction set of the Common Intermediate Language bytecode. Opcode abbreviated from operation code is the portion of a machine language instruction that specifies the operation to be performed. Base instructions form a Turing-complete instruction set.

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Most commonly, in unstructured programming this is jump back up (goto), while in structured programming this is an indefinite loop (while loop) set to never end, either by omitting the condition or explicitly setting it to true, as while (true) .... Some languages have special constructs for infinite loops, typically by omitting the condition ...

  5. Binary decision diagram - Wikipedia

    en.wikipedia.org/wiki/Binary_decision_diagram

    In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, operations are performed directly on the compressed ...

  6. IJVM - Wikipedia

    en.wikipedia.org/wiki/IJVM

    IJVM is mostly a subset of the JVM assembly language that is used in the Java platform. This instruction set is so simple that it's difficult to write complex programs in it (for example, no shift instructions are provided).

  7. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch.

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    mail.aol.com

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  9. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.