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Premium features: While any old integrated CPU-GPU can run basic graphics, you’ll want a dedicated graphics card to support ray tracing, 4K/8K resolution (or at least 1440p) and even AI ...
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Nvidia supports G-Sync and G-Sync Compatible displays (for recommendations, see our Best Gaming Monitors list), while AMD's FreeSync tech works with Radeon cards. • Ray Tracing, DLSS, and FSR ...
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
The GeForce 20 series was finally announced at Gamescom on August 20, 2018, [8] becoming the first line of graphics cards "designed to handle real-time ray tracing" thanks to the "inclusion of dedicated tensor and RT cores." [13] In August 2018, it was reported that Nvidia had trademarked GeForce RTX and Quadro RTX as names. [16]
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.
Caustic Graphics [20] produced a plug in card, the "CausticOne" (2009), [21] that accelerated global illumination and other ray based rendering processes when coupled to a PC CPU and GPU. The hardware is designed to organize scattered rays (typically produced by global illumination problems) into more coherent sets (lower spatial or angular ...
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