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The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.
atan2(y, x) returns the angle θ between the positive x-axis and the ray from the origin to the point (x, y), confined to (−π, π].Graph of (,) over /. In computing and mathematics, the function atan2 is the 2-argument arctangent.
In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...
The function atan2(y, x) can be used instead of the mathematical function arctan(y/x) owing to its domain and image. The classical arctan function has an image of (−π/2, +π/2), whereas atan2 is defined to have an image of (−π, π].
libfixmath is a platform-independent fixed-point math library aimed at developers wanting to perform fast non-integer math on platforms lacking a (or with a low performance) FPU.
A minifloat in 1 byte (8 bit) with 1 sign bit, 4 exponent bits and 3 significand bits (in short, a 1.4.3 minifloat) is demonstrated here. The exponent bias is defined as 7 to center the values around 1 to match other IEEE 754 floats [3] [4] so (for most values) the actual multiplier for exponent x is 2 x−7. All IEEE 754 principles should be ...
The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .
Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.