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Class Type Description C: Car licence: Covers vehicles up to 4.5 tonnes gross vehicle mass (GVM). GVM is the maximum allowed weight of the vehicle when loaded. The licence allows the holder to drive cars, utilities, vans, some light trucks, car-based motor tricycles, tractors and implements such as graders, vehicles that seat up to 12 adults, including the driver.
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Class 2 (medium rigid) - To apply a class 2 licence, a person must have held a full class 1 licence for at least six months. A class 2 licence holder can drive any rigid vehicle (other than a motorcycle) up to 18,000 kg gross laden weight (GLW), including with a light trailer up to 3,500 kg. They may also drive a combination vehicle (i.e. with ...
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This page was last edited on 29 December 2022, at 00:21 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Australian vehicle registration plates, number plates and license plates are issued by state, territory, and Commonwealth governments, and the armed forces of Australia.The plates are associated with a vehicle and are generally intended to last during the time that the vehicle remains registered in the state, though as they become unreadable (or for other reasons) they may be remade with a ...
Victoria: An Empire Under the Sun is a grand strategy videogame by Paradox Entertainment (now known as Paradox Interactive), released in 2003.It covers primarily its namesake the Victorian period (1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed.
Lower scale values mean higher quality and more space taken on a lightmap. Higher scale values mean lower quality and less space taken. A surface can have a lightmap that has the same area, so a 1:1 ratio, or smaller, so the lightmap is stretched to fit. Lightmaps in games are usually colored texture maps.