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Just Words brings back the old "Scrabble" feel with a more modern flair. You can play by yourself, against the computer or an online opponent. ... The rules are the same, type in answers to ...
Prior to its publication, Scrabble clubs and tournaments used Funk & Wagnalls Standard College Dictionary as an official word source, but as tournament play grew, this source proved unsatisfactory. The inclusion of foreign words such as "Ja" and "Oui", the exclusion of common words such as "coven" and "surreal", and a lack of clear guidance on ...
Unlike the Official Scrabble Players Dictionary, NWL is a list and does not include definitions. It contains words not included in OSPD because they are considered offensive, [3] and a number of other additional words (mostly registered trademarks). Print versions of NWL can be procured from the NASPA website by NASPA members only.
If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online!
Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.
Collins Scrabble Words (CSW, formerly SOWPODS) is the word list used in English-language tournament Scrabble in most countries except the US, Thailand and Canada, [1] although Scrabble tournaments in the US and Canada are also organized with divisions that use Collins Scrabble Words as their lexicon, some under the auspices of organizations such as the Collins Coalition.
The word source currently in use for international play, known as Collins Scrabble Words or CSW (formerly Official Scrabble Words or OSW) is not derived from a single dictionary, but combines three components: Collins (7th edition, 2005), Chambers (1998 edition) and TWL, the current Northern American wordlist.
In Scrabble, a challenge is the act of one player questioning the validity of one or more words formed by another player on the most recent turn. In double challenge (most common in North American tournaments), if one or more of the challenged words is not in the agreed-upon dictionary or word source, the challenged player loses her/his turn.