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In many video games, and especially first-person shooters, the player character is a "blank slate" without any notable characteristics or even backstory. Pac-Man, Crono from Chrono Trigger, Link from The Legend of Zelda, Chell from Portal, and Claude from Grand Theft Auto III are examples of such characters.
Roman tabula, or wax tablet, with stylus. Tabula rasa (/ ˈ t æ b j ə l ə ˈ r ɑː s ə,-z ə, ˈ r eɪ-/; Latin for "blank slate") is the idea of individuals being born empty of any built-in mental content, so that all knowledge comes from later perceptions or sensory experiences.
The game's overall goal is to capture prize bubbles which include stickers, costumes, materials, and objects players may use to customize their own Sackboy and levels. Players can create their own levels from a blank slate or template using various items gained in the game and items ready-made by the game's developers.
Other games instead offer side-missions to the player that do not disrupt the main storyline. Most open-world games make the character a blank slate that players can project their own thoughts onto, although several games such as Landstalker: The Treasures of King Nole offer more character development and dialogue. [5]
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Blank slate is the epistemological thesis that individual human beings are born with no built-in mental content. Blank slate may also refer to: "Blank Slate" (The Outer Limits), a 1999 television episode; The Blank Slate by Steven Pinker, a 2002 psychology book; Blank Slate, a 2005 manga written and illustrated by Aya Kanno
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Scoring according to Dixit revised rules. The original rules were revised after publication. [6]The storyteller scores points if some, but not all, players guess correctly; the other players score points individually for having correctly guessed the storyteller's card, or if another player or players select the card they originally gave to the storyteller.