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Print/export Download as PDF ... game supplement published by White Wolf Publishing for Werewolf: ... is a supplement in which the Wendigo tribe is detailed. [1 ...
Fianna Tribebook details the Fianna, one of the tribes of werewolves found in Werewolf: The Apocalypse.The Fianna are a Celtic fey tribe; the book covers information a player would need to know in order to design a character, including tribal history, character templates and new character abilities. [1]
Red Talons Tribebook is a supplement which provides the history of the tribe with their customs and beliefs, as well as unique abilities and templates that can be used for members of the tribe. [ 1 ] Reception
Werewolf Tribe Novel 4: Bone Gnawers & Star Gazers: WW11153: ISBN 1-56504-886-5: Werewolf Tribe Novel 5: Children of Gaia & Uktena: WW11154: ISBN 1-58846-812-7: Werewolf Tribe Novel 6: Silver Fangs & Glass Walkers: WW11155: ISBN 1-58846-813-5: Werewolf Tribe Novel 7: Black Spiral Dancers & Wendigo: WW11156: ISBN 1-58846-822-4: The Last Battle ...
The book describes fourteen sites of spiritual power, called "caerns", that are sacred to each of the tribes of the Garou (werewolves). [2] Each Caern description is written by a different author. [3] Locales range from Tibet to Arizona, China and Ireland. Each entry has details of the history, important personalities, and points of interest. [1]
The medieval Irish work Cóir Anmann (Fitness of Names), which was probably based on earlier traditions, gives an account of a legendary warrior-werewolf named Laignech Fáelad. He was said to be the ancestor of a tribe of werewolves who were related to the kings of Ossory in eastern Ireland, which covered most of present-day County Kilkenny ...
Print/export Download as PDF; Printable version; In other projects ... Gurahl is a 1998 role-playing game supplement published by White Wolf Publishing for Werewolf: ...
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.