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Crowsworn is an upcoming Metroidvania game developed by Canadian [1] studio Mongoose Rodeo. [2] The game was funded on Kickstarter, and has not had a new release date announced since a delay in August of 2023. [3] It is planned to release for Windows, macOS, Linux, Nintendo Switch, and other consoles. [4]
Hollow Knight: Silksong gameplay is set to be similar to its predecessor Hollow Knight, featuring 2D platforming and combat. Some changes are made from the original, such as the player character moving with a more acrobatic flair or applying instant self-healing. Side-quests will be part of the game, and include a journal to keep track of them. [3]
Haiku the Robot is a 2D side-scrolling metroidvania. Players control a robot named Haiku, as he fights through a ruined world populated by robots corrupted through a computer virus. [ 3 ] Haiku can attack using a sword, pass through enemies by dashing, and jump.
These games included Hyper Light Drifter, Guacamelee!, Curse of the Dead Gods, Blasphemous, Skul: The Hero Slayer, and Hollow Knight. [36] [37] Celebrating the 20th anniversary of Motion Twin, the developers revealed the third paid expansion titled Dead Cells: The Queen and the Sea, which released on January 7, 2022. [38]
There are both 2D and 3D variants of such games, ... (video game) Hocus Pocus; Hollow Knight; ... Jurassic Park games (Genesis) Knight Lore;
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Hollow Knight is a 2017 Metroidvania video game developed and published by Australian independent developer, Team Cherry. The player controls the Knight, an insectoid warrior exploring Hallownest, a fallen kingdom plagued by a supernatural disease.
The slugcat can use spears and debris to defend itself from predators in the hostile, ruined, and obtuse 2D world. [3] [4] The player is given little explicit guidance and is free to explore the world in any direction [4] by entering pipes and crawling through passages that span across over 1,600 static screens that each spawn their creatures in set locations.
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