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  2. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    [40] a CyberHunt, or internet scavenger hunt, is a project-based activity which helps students gain experience in exploring and browsing the internet. A CyberHunt may ask students to interact with the site (e.g.: play a game or watch a video), record short answers to teacher questions, as well as read and write about a topic in depth.

  3. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  4. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Course Hero - Wikipedia

    en.wikipedia.org/wiki/Course_Hero

    Subscribers can download complete papers that were submitted by previous students and submit them as their own work. Additionally, the site allows students to upload homework and get completed work solutions from the site's contracted workers: an 'Essay mill' business. Users who upload content can use the site for free while others pay a fee.

  7. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    In this case, the question (Q) is the native word, the answer (A) is the foreign word (written), and the pronunciation is always part of the answer (A*). This is particularly the case for character-based languages like Chinese hanzi and Japanese kanji , but it can also be used for other non-phonetic spellings such as English as a second language .

  8. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    An alternative method where incorrect answers are only moved back by one box The Leitner system [ 1 ] [ 2 ] [ 3 ] is a widely used method of efficiently using flashcards that was proposed by the German science journalist Sebastian Leitner in 1972.

  9. Free writing - Wikipedia

    en.wikipedia.org/wiki/Free_writing

    The free writing technique emphasizes spontaneous, continuous expression, aiming to liberate thoughts and overcome writer's block, without concern for grammar or structure. This is different from David Bartholomae's approach to writing that emphasizes teaching students to engage critically with academic texts and discussions.