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The ANI file format is a graphics file format used for animated mouse cursors on the Microsoft Windows operating system. [1]The format is based on the Microsoft Resource Interchange File Format, which is used as a container for storing the individual frames (which are standard Windows icons) of the animation.
Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. [1] This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations.
The game is thus a "one player co-op" game. [7] An example of a task where the player must attempt the level more than once is a level where the player must click on a box 99 times within a specific time where the time is short enough to make the task impossible in a single attempt.
The cursor for the Windows Command Prompt (appearing as an underscore at the end of the line). In most command-line interfaces or text editors, the text cursor, also known as a caret, [4] is an underscore, a solid rectangle, or a vertical line, which may be flashing or steady, indicating where text will be placed when entered (the insertion point).
A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.
The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.
Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick.
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.