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A Microwriter MW4 (circa 1980). A keyset or chorded keyboard (also called a chorded keyset, chord keyboard or chording keyboard) is a computer input device that allows the user to enter characters or commands formed by pressing several keys together, like playing a "chord" on a piano.
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
It is common for a person playing a PC game to simultaneously hold down the following keys: "Left Shift" for sprinting, "W" for moving forward, and "Space" for jumping. Chording, with a chorded keyboard or keyer allows one to produce as many characters as a QWERTY keyboard but with fewer keys and less motion per finger.
2004 (free release) Windows: Torque Game Engine: Proprietary License Futuristic team based combat, released for free to promote Tribes: Vengeance. Single/Multiplayer. UberStrike: Cmune Ltd. 2008 2015-06-17 OS X, Windows: Unity: Proprietary license Free-to-play "social shooter" on Facebook, MySpace and Apple's Dashboard Widgets. Unreal ...
This is a list of films with high frame rates.Only films with a native (without motion interpolation) shooting and projection frame rate of 48 or higher, for all or some of its scenes, are included, as are films that received an official post-conversion using technologies such as TrueCut Motion.
List of musical chords Name Chord on C Sound # of p.c.-Forte # p.c. #s Quality Augmented chord: Play ...
A Control key (marked "Ctrl") on a Windows keyboard next to one style of a Windows key, followed in turn by an Alt key The rarely used ISO keyboard symbol for "Control". In computing, a Control keyCtrl is a modifier key which, when pressed in conjunction with another key, performs a special operation (for example, Ctrl+C).
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.