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  2. Mister Fantastic - Wikipedia

    en.wikipedia.org/wiki/Mister_Fantastic

    He has even molded himself into the shapes of inanimate objects, such as a mailbox. He rarely uses his powers in such an undignified fashion. However, he appears to have no qualms about stretching out his ears, taking the shape of a dinosaur, becoming a human trampoline, or inflating his hands into pool toys to entertain his children.

  3. Squash and stretch - Wikipedia

    en.wikipedia.org/wiki/Squash_and_stretch

    The principle is based on observation that only stiff objects remain inert during motion, [1]: 47 while objects that are not stiff, although retaining overall volume, tend to change shape in an extent that depends on inertia and elasticity of the different parts of the moving object.

  4. Object-based attention - Wikipedia

    en.wikipedia.org/wiki/Object-based_attention

    Particularly, if these distractors belong to the same object or object-group as that being attended (noise similar), as opposed to coming from different objects (noise dissimilar) [18] —irrespective of the distinguishing characteristics of the objects themselves (e.g., colour, motion direction, shape, orientation).

  5. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  6. Visual descriptor - Wikipedia

    en.wikipedia.org/wiki/Visual_descriptor

    It's defined by four different descriptors which describe motion in video sequence. Motion is related to the objects motion in the sequence and to the camera motion. This last information is provided by the capture device, whereas the rest is implemented by means of image processing. The descriptor set is the following one:

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner

  8. Visual agnosia - Wikipedia

    en.wikipedia.org/wiki/Visual_agnosia

    If a person is unable to recognize objects because they cannot perceive correct forms of the objects, although their knowledge of the objects is intact (i.e. they do not have anomia), they have apperceptive agnosia. If a person correctly perceives the forms and has knowledge of the objects, but cannot identify the objects, they have associative ...

  9. Tesseract - Wikipedia

    en.wikipedia.org/wiki/Tesseract

    The Dalí cross, a net of a tesseract The tesseract can be unfolded into eight cubes into 3D space, just as the cube can be unfolded into six squares into 2D space.. In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. [1]