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  2. Plasticity (software) - Wikipedia

    en.wikipedia.org/wiki/Plasticity_(software)

    Blender Bridge - Real-time sync between Plasticity and Blender; See also. List of 3D computer graphics software; List of 3D modeling software; References

  3. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The GMA X3000 for desktop was "substantially redesigned" when compared to previous GMA iterations [8] and it is used in the Intel G965 north bridge controller. [9] The GMA X3000 was launched in July 2006. [10] The GMA X3000's underlying 3D rendering hardware is organized as a unified shader processor consisting of 8 scalar execution units. Each ...

  4. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Graphics Launch Market Chipset Code name Device ID [3] Core render clock () Pixel pipelines Shader model (vertex/pixel) API support [4] Memory bandwidth ()DVMT ()Hardware acceleration

  5. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  6. 3Dlabs - Wikipedia

    en.wikipedia.org/wiki/3Dlabs

    3DLABS Inc. Ltd. was a fabless semiconductor company.It was founded by Yavuz Ahıska and Osman Kent in 1994 with headquarters in San Jose, California. [1] It originally developed the GLINT and PERMEDIA [1] high-end graphics chip technology that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards.

  7. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.

  8. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    Quick Sync was introduced with the Sandy Bridge CPU microarchitecture on 9 January 2011 and has been found on the die of Intel CPUs ever since. The name "Quick Sync" refers to the use case of quickly transcoding ("converting") a video from, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone , in situations ...

  9. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...