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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
GAMCO Educational Software was an American educational video game developer located in Texas. [ 1 ] [ 2 ] From 1995 it a wholly owned subsidiary of Siboney Learning Group, a division of Siboney Corporation.
The games released for these consoles are often exclusive to their consoles. Pages in category "Educational video game consoles" The following 10 pages are in this category, out of 10 total.
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The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for
Electronics Today International, electronics magazine that also published early homebrew computer systems; Family Computing (later Home Office Computing), home/educational-oriented magazine published by Scholastic, Inc. Games for Windows: The Official Magazine; Hebdogiciel, French computing magazine from the 1980s; Info Komputer (Indonesia ...
The development of video game consoles primarily follows the history of video gaming in the North American and Japanese markets. Few other markets saw any significant console development on their own, such as in Europe where personal computers tended to be favored alongside imports of video game consoles.
The Leapster was the best-selling educational handheld game console in America and has sold about 4 million units and 12 million software cartridges since its inception, as of May 2007. It is regularly sold in nine countries directly, and in another 7 for teaching English as a second language in schools.