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  2. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  4. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  5. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.

  6. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. [13]

  7. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Locations and characters described in the book can be used as foundations on which proper Dalelands scenarios can be built. [14] This is the fifth installment of Volo's guides to the Forgotten Realms. [14] Trenton Webb reviewed Volo's Guide to the Dalelands for Arcane magazine, rating it a 6 out of 10 overall. [14]

  8. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master .

  9. Icewind Dale: Rime of the Frostmaiden - Wikipedia

    en.wikipedia.org/wiki/Icewind_Dale:_Rime_of_the...

    Icewind Dale: Rime of the Frostmaiden was #2 on CBR's 2020 "Dungeons & Dragons: 10 Greatest 5e Adventures, Ranked" list — the article states that "writers have likened the early chapters of Icewind Dale to desolate horror films such as The Thing and The Shining. The tone may be dark at times, but many wonderful foes, delightful encounters and ...

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