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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Other research takes the position that these standards and testing methods are not conducive to teaching methods that incorporate video games. [24] Games alone will not make schools more efficient, cannot replace teachers or serve as an educational resource that can reach an infinite number of students.

  3. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  4. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]

  5. Collaborative method - Wikipedia

    en.wikipedia.org/wiki/Collaborative_method

    Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.

  6. Computer-supported collaboration - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat. It grew from cooperative work study of supporting people's work activities and working relationships.

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  8. Virtual community of practice - Wikipedia

    en.wikipedia.org/wiki/Virtual_community_of_practice

    Research suggests that through extended connections, reflections, and online discourse, OCoPs can support the growth of a collective community identity. [17] OCoPs provide a virtual space for people who might otherwise never meet, in which they can collaborate and participate in shared activities related to the group's interests and goals. [1]

  9. Cooperative video game - Wikipedia

    en.wikipedia.org/wiki/Cooperative_video_game

    A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents . Co-op games can be played locally using one or multiple input controllers or over a network via local area networks , wide area networks , or the Internet.