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  2. 4 best money apps for teaching kids financial literacy - AOL

    www.aol.com/finance/4-best-money-apps-teaching...

    Build financial literacy: Many apps incorporate learning through interactive features, games and age-appropriate lessons that help children grasp key money concepts naturally.

  3. 7 Best Apps to Teach Your Kids About Money - AOL

    www.aol.com/finance/7-best-apps-teach-kids...

    Like all good habits, lessons in financial literacy are most likely to stick when they're taught at a young age. Parents looking for a way to educate their kids about the basics of money, value,...

  4. NatWest acquires children’s pocket money app RoosterMoney - AOL

    www.aol.com/natwest-acquires-children-pocket...

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  5. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  6. Saving, Spending, Investing: New Games Teach Kids About Money

    www.aol.com/news/2013-03-06-saving-spending...

    The trend is known as "gamification" because the learning comes through computer-game simulations of real-world financial events. Children adopt the personas of college grads getting their first ...

  7. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    Midnight Rescue! is an educational-entertainment computer game created by the Learning Company in 1989 [1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.

  8. Blue's Clues (video game series) - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_(video_game...

    Business Wire called Blue's ABC Time Activities "one of the most anticipated kids software debuts in recent memory". [4] Together, Blue's Birthday Adventure and Blue's ABC Time Activities sold-through over 150,000 units in their first month of release, and were the second and third best selling educational titles. [5]

  9. The Top 6 Financial Apps To Help Teens Learn More About Money

    www.aol.com/top-6-financial-apps-help-220115906.html

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