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In May 2016 Nvidia announced that the GeForce 10 series would feature a new SLI HB (High Bandwidth) bridge; this bridge uses 2 SLI fingers on the PCB of each card and essentially doubles the available bandwidth between them. Only GeForce 10 series cards support SLI HB [22] [23] and only 2-way SLI is supported over this bridge for single-GPU ...
The Quadro line of GPU cards emerged in an effort towards market segmentation by Nvidia. [citation needed] In introducing Quadro, Nvidia was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets.
The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).
GeForce FX 5700 VE September 2004 NV36 82 [22] 133 250 200 4:3:4:4 1000 1000 1000 187.5 128 256 3.2 6.4 64 128 17.5 20 GeForce FX 5700 LE March 2004 AGP 8x PCI 21 GeForce FX 5700 2003 AGP 8x 425 250 1,700 1,700 1,700 318.7 8.0 128 29.7 20 GeForce PCX 5750 March 17, 2004 PCIe x16 128 25 GeForce FX 5700 Ultra October 23, 2003 AGP 8x 475 453 1,900 ...
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Nvidia Quadro FX 1600M 256 MB or FX 3600M 512 MB 1 2.5" SATA Shares the same design as the Precision M90: 17" Precision M90 2006: 3.9 kg (8.6 lb) Socket M: Merom Intel 945PM 3.25 [a] GB DDR2-533/667 Nvidia Quadro FX 3500M / 2500M 512 MB / 1500M 256 MB 1 2.5" SATA Based on Inspiron E1705/9400 [101] The E1705/9400 does not support a docking ...
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The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...