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  2. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    The simulation hypothesis proposes that what we experience as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [1] [2] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing.

  3. Computer simulation - Wikipedia

    en.wikipedia.org/wiki/Computer_simulation

    Computer simulation is the running of a mathematical model on a ... a 2.64-million-atom model of the complex protein-producing organelle of all living organisms, ...

  4. Simulated reality - Wikipedia

    en.wikipedia.org/wiki/Simulated_reality

    Most concepts invoking a simulated reality relate to some form of computer simulation, whether through the creation of a virtual reality that creates appearance of being in a real world, or a theoretical process like mind uploading, in which a mind could be uploaded into a computer simulation.

  5. Report: There's a 20 to 50 percent chance we are living in a ...

    www.aol.com/article/news/2016/09/24/report-there...

    Bank of America Merrill Lynch, or BAML, recently sent clients a report which states that there’s a chance that humans may be living in a virtual reality.

  6. Artificial life - Wikipedia

    en.wikipedia.org/wiki/Artificial_life

    Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1] The discipline was named by Christopher Langton, an American computer scientist, in 1986. [2]

  7. Living Earth Simulator Project - Wikipedia

    en.wikipedia.org/wiki/Living_Earth_Simulator_Project

    The Living Earth simulator is a proposed massive computer simulation system intended to simulate the interactions of all aspects of life, human economic activity, climate, and other physical processes on the planet Earth as part of the FuturICT project, [1] in response to the European FP7 "Future and Emerging Technologies Flagship" initiative.

  8. The Limits to Growth - Wikipedia

    en.wikipedia.org/wiki/The_Limits_to_Growth

    The Limits to Growth (LTG) is a 1972 report [2] that discussed the possibility of exponential economic and population growth with finite supply of resources, studied by computer simulation. [3] The study used the World3 computer model to simulate the consequence of interactions between the Earth and human systems.

  9. Living in the future: 15 ways the computer changed my life - AOL

    www.aol.com/news/2009-04-25-living-in-the-future...

    I thought it would interesting to pick the 15 computer-related innovations that have most changed my life. 1. Databases -- I once had a job summer filing inventory cards for Diebold. All day long ...