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Slow light is a dramatic reduction in the group velocity of light, not the phase velocity. Slow light effects are not due to abnormally large refractive indices, as will be explained below. The simplest picture of light given by classical physics is of a wave or disturbance in the electromagnetic field.
Electronic stopping refers to the slowing down of a projectile ion due to the inelastic collisions between bound electrons in the medium and the ion moving through it. The term inelastic is used to signify that energy is lost during the process (the collisions may result both in excitations of bound electrons of the medium, and in excitations of the electron cloud of the ion as well).
Gravitational time dilation is a form of time dilation, an actual difference of elapsed time between two events, as measured by observers situated at varying distances from a gravitating mass. The lower the gravitational potential (the closer the clock is to the source of gravitation), the slower time passes, speeding up as the gravitational ...
Gravitational time dilation is at play e.g. for ISS astronauts. While the astronauts' relative velocity slows down their time, the reduced gravitational influence at their location speeds it up, although to a lesser degree. Also, a climber's time is theoretically passing slightly faster at the top of a mountain compared to people at sea level.
Spatial variation of the speed of light in a gravitational potential as measured against a distant observer's time reference is implicitly present in general relativity. [3] The apparent speed of light will change in a gravity field and, in particular, go to zero at an event horizon as viewed by a distant observer. [4]
The light has effectively been slowed. When light returns to a vacuum and there are no electrons nearby, this slowing effect ends and its speed returns to c. When light enters a slower medium at an angle, one side of the wavefront is slowed before the other. This asymmetrical slowing of the light causes it to change the angle of its travel.
OpenRelativity is a toolkit designed for use with the proprietary Unity game engine. It was developed by MIT Game Lab during the development of A Slower Speed of Light. The toolkit allows for the accurate simulation of a 3D environment when light is slowed down. [7] It is hosted on GitHub and has been published under the permissive MIT license. [2]
When light hits small particles, the light scatters in all directions (Rayleigh scattering) as long as the particles are small compared to the wavelength (below 250 nm). Even if the light source is a laser, and thus is monochromatic and coherent, the scattering intensity fluctuates over time.