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Intel: Intel High Definition Audio (IHDA) 2004 8 32 192,000 IBM Personal Computer, IBM PC compatible computers [104] Konami: Konami K007232 1986 2 8 32,000 Konami Bubble System and Twin 16 arcade boards PCM Konami K053260 1990 4 12 32,000 Konami TMNT based arcade board KDSC Konami K054539 1991 8 16 32,000
Intel High Definition Audio (IHDA) (also called HD Audio or development codename Azalia) is a specification for the audio sub-system of personal computers. It was released by Intel in 2004 as the successor to their AC'97 PC audio standard.
A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. [ 1 ] : 104–107 [ 2 ] DSPs are fabricated on metal–oxide–semiconductor (MOS) integrated circuit chips.
Below is the full 8086/8088 instruction set of Intel (81 instructions total). [2] These instructions are also available in 32-bit mode, in which they operate on 32-bit registers (eax, ebx, etc.) and values instead of their 16-bit (ax, bx, etc.) counterparts.
However, these features were dropped when AC'97 was superseded by Intel's HD Audio standard, which was released in 2004, again specified the use of a codec chip, and slowly gained acceptance. As of 2011, most motherboards have returned to using a codec chip, albeit an HD Audio compatible one, and the requirement for Sound Blaster compatibility ...
NeuroMatrix is a digital signal processor (DSP) series developed by NTC Module.The DSP has a VLIW/SIMD architecture. It consists of a 32-bit RISC core and a 64-bit vector co-processor.
Intel started shipping the initial I/O Controller Hub support in 1999, and it wasn't until public shaming [1] in 2000, that most PC OEMs started shipping AC'97 audio as the default. In 2004, Intel released Intel High Definition Audio (HD Audio) which is a successor that is not backward compatible with AC'97. [ 2 ]
Introduced June 5, 2007, adding code samples for data compression, new video codec support, support for 64-bit applications on Mac OS X, support for Windows Vista, and new functions for ray-tracing and rendering. Version 6.1 was released with the Intel C++ Compiler on June 28, 2009. Update 1 for version 6.1 was released on July 28, 2009.