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The screenshots were soon revealed to be genuine previews of a real game. Dusk '82 ULTIMATE EDITION was released on October 22 for Halloween 2021. [19] The game is an action/puzzler similar to Chip's Challenge, though with thematic and story elements of Dusk, and features chiptune versions of the Dusk soundtrack by Andrew Hulshult.
Video games in this category make use of a technique called rotoscoping. Pages in category "Video games with rotoscoped graphics" The following 24 pages are in this category, out of 24 total.
Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems Apple II, Apple II Plus, Atari 8-bit, Commodore 64, IBM PC, PCjr, FM-7, PC-88, PC-98: August 1980
The Secrets of Atlantis: The Sacred Legacy; Septerra Core; Shadow Madness; Shining the Holy Ark; Silver (video game) Skeleton Warriors (video game) Sol Divide; Sonic 3D Blast; Sonic Blast; Soul of the Samurai; Space Channel 5; Star Ocean (video game) Star Ocean: The Second Story; Stargunner; Steel Harbinger; Super Mario RPG
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Aya Games [142] Untitled Backyard Sports game Unknown Win: Sports: Mega Cat Studios: Playground Productions [143] Ballad of Antara: Unknown Win, PS5, iOS, Droid: Action role-playing: TipsWorks Infold Games [144] [145] Battlefield Waltz [a] Unknown NS: Visual novel: Otomate: Idea Factory International [146] Battle Vision Network: Unknown ...
Atelier Shallie: Alchemists of the Dusk Sea [a] is a 2014 Japanese role-playing video game developed by Gust for the PlayStation 3. [7] [8] It is the 16th main entry in Gust's Atelier series and is currently the final installment of the Dusk trilogy. The game was released in North America and Europe in March 2015.
Atelier Escha & Logy: Alchemists of the Dusk Sky [a] is a Japanese role-playing video game developed by Gust Co. Ltd. Given the project code "A15", it is the 15th game in the official Atelier series and the second installment of the Dusk storyline. [8] Hidari remains as the character designer and the game runs on the LTGL engine. [9]