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  2. Belt problem - Wikipedia

    en.wikipedia.org/wiki/Belt_problem

    The belt problem is a mathematics problem which requires finding the length of a crossed belt that connects two circular pulleys with radius r 1 and r 2 whose centers are separated by a distance P. The solution of the belt problem requires trigonometry and the concepts of the bitangent line , the vertical angle , and congruent angles .

  3. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    Problems that are built on the knight's move in chess 1967 Nov: A mixed bag of logical and illogical problems to solve 1967 Dec: Game theory is applied (for a change) to games 1968 Jan: The beauties of the square, as expounded by Dr. Matrix to rehabilitate the hippie 1968 Feb: Combinatorial problems involving tree graphs and forests of trees ...

  4. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Treasure MathStorm! - Wikipedia

    en.wikipedia.org/wiki/Treasure_MathStorm!

    The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to ...

  7. OutNumbered! - Wikipedia

    en.wikipedia.org/wiki/OutNumbered!

    OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by ...

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