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This creates a so-called protocol overhead as the additional data does not contribute to the intrinsic meaning of the message. [5] [6] In telephony, number dialing and call set-up time are overheads. In two-way (but half-duplex) radios, the use of "over" and other signaling needed to avoid collisions is an overhead.
In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...
This reduces function-call overhead, especially if function calls are replaced with inline variants, and allows other forms of optimization (as the compiler knows the control-flow characteristics of the built-in variants), but may cause confusion when debugging (for example, the built-in versions cannot be replaced with instrumented variants).
A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.
Inline expansion is used to eliminate the time overhead (excess time) when a function is called. It is typically used for functions that execute frequently. It also has a space benefit for very small functions, and is an enabling transformation for other optimizations. Without inline functions, the compiler decides which functions to inline ...
An experiment done in 1996 indicates that approximately 6–13% of execution time is spent simply dispatching to the correct function, though the overhead can be as high as 50%. [5] The cost of virtual functions may not be so high on modern CPU architectures due to much larger caches and better branch prediction.
A function may contain multiple epilogues. Every function exit point must either jump to a common epilogue at the end, or contain its own epilogue. Therefore, programmers or compilers often use the combination of leave and ret to exit the function at any point. (For example, a C compiler would substitute a return statement with a leave/ret ...
C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely an implementation detail, as the C++ specification does not mention vtables.