Search results
Results from the WOW.Com Content Network
Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
Left 4 Dead is a 2008 first-person shooter game developed by Valve South and published by Valve.It was originally released for Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the Left 4 Dead series.
Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.
Left 4 Dead (franchise) character redirects to lists (1 P) M. Left 4 Dead (franchise) media files (6 F) Pages in category "Left 4 Dead (franchise)"
Untitled role-playing game (I): a fantasy, action role-playing game about fairies that was in a prototype phase and cancelled prior to Left 4 Dead 's release. [148] The Crossing: a first-person shooter developed in collaboration with Arkane Studios. The project was announced in 2007 and put on hold in May 2009. [149] Stars of Blood: a space ...
He has appeared in the films Toolbox Murders, Cursed and Left in Darkness. He is also the voice of the character Ellis in the critically-acclaimed Left 4 Dead 2, as well as the voice of Cole MacGrath, the lead character of Infamous, in all media beginning with Infamous 2. Ladin played Jamie Wright for two seasons in AMC's The Killing. [1]
The concept of their next project had begun prior to the development of Left 4 Dead. Inspired by the asymmetrical mode of Left 4 Dead, [7] and hunting games like Cabela's Big Game Hunter, the team wanted to create a game where prey could strike back at hunters. [21] The concept eventually became Evolve, and was the company's next full-scale ...
In 2004 he began creating cooperative online game Left 4 Dead, [11] for which he was also lead designer. [2] Booth created the AI Director in Left 4 Dead [1] that dynamically adjusted a player's experience of the game during each playthrough. [12] Booth also was part of the creative teams for other Counter-Strike games and Team Fortress 2. [2]