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  2. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Adobe Flash Professional CS6 was released in 2012. It includes support for publishing files as HTML5 and generating sprite sheets. [77] This is the last 32-bit version and last perpetually licensed version. Adobe Flash Professional CC (13) 2013 Flash Professional CC was released in June 2013, as part of Adobe's Creative Cloud rebrand.

  3. Vapor–liquid separator - Wikipedia

    en.wikipedia.org/wiki/Vapor–liquid_separator

    In chemical engineering, a vapor–liquid separator is a device used to separate a vapor–liquid mixture into its constituent phases. It can be a vertical or horizontal vessel, and can act as a 2-phase or 3-phase separator. A vapor–liquid separator may also be referred to as a flash drum, breakpot, knock-out drum or knock-out pot, compressor ...

  4. Mode 7 - Wikipedia

    en.wikipedia.org/wiki/Mode_7

    Mode 7. This basic Super NES demo uses Mode 7. Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. [1] It also supports wrapping effects such as translation and reflection.

  5. AOL Video - Serving the best video content from AOL and ...

    www.aol.com/video/view/how-to-build-a-scroll-bar...

    The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Canabalt - Wikipedia

    en.wikipedia.org/wiki/Canabalt

    Mode (s) Single-player. Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. [ 9 ] The 2D side-scrolling video game was originally written as a Flash game, then ported to iOS, Android, PlayStation Portable, Ouya, and HTML5.

  7. Scaleform GFx - Wikipedia

    en.wikipedia.org/wiki/Scaleform_GFx

    Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash -based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [7] and Scaleform GFx became part of the Autodesk Gameware line of middleware.

  8. Adam Saltsman - Wikipedia

    en.wikipedia.org/wiki/Adam_Saltsman

    Saltsman developed the browser game Gravity Hook in August 2008, which is a vertically scrolling video game in which the player attempts to use a futuristic grappling hook to climb out of an underground, secret base in order to reach the surface. [3] The game was remade into Gravity Hook HD for browser and iOS in 2010. [4]

  9. Second Reality - Wikipedia

    en.wikipedia.org/wiki/Second_reality

    Flash Reality by The Scampers – A Macromedia Flash remix, with many scenes recreated using the Actionscript programming language. SHizZLE ( Team Pokeme ) – A demo on the Pokémon Mini , which contains some parts of Second Reality.