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  2. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    References. Lock (computer science) In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple ...

  3. Interrupt - Wikipedia

    en.wikipedia.org/wiki/Interrupt

    A hardware interrupt is a condition related to the state of the hardware that may be signaled by an external hardware device, e.g., an interrupt request (IRQ) line on a PC, or detected by devices embedded in processor logic (e.g., the CPU timer in IBM System/370), to communicate that the device needs attention from the operating system (OS) [7] or, if there is no OS, from the bare metal ...

  4. Latch-up - Wikipedia

    en.wikipedia.org/wiki/Latch-up

    Latch-up. In electronics, a latch-up is a type of short circuit which can occur in an integrated circuit (IC). More specifically, it is the inadvertent creation of a low- impedance path between the power supply rails of a MOSFET circuit, triggering a parasitic structure which disrupts proper functioning of the part, possibly even leading to its ...

  5. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    Barrier (computer science) In parallel computing, a barrier is a type of synchronization method. [1] A barrier for a group of threads or processes in the source code means any thread/process must stop at this point and cannot proceed until all other threads/processes reach this barrier. [2]

  6. Interrupt request - Wikipedia

    en.wikipedia.org/wiki/Interrupt_request

    Interrupt request. In a computer, an interrupt request (or IRQ) is a hardware signal sent to the processor that temporarily stops a running program and allows a special program, an interrupt handler, to run instead. Hardware interrupts are used to handle events such as receiving data from a modem or network card, key presses, or mouse movements.

  7. Preemption (computing) - Wikipedia

    en.wikipedia.org/wiki/Preemption_(computing)

    In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time. This interrupt is done by an external scheduler with no assistance or cooperation from the task. [ 1 ]: 153 This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption ...

  8. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    Spinlock. In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually ...

  9. Deadlock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Deadlock_(computer_science)

    ISBN 978-0-387-09765-7. S2CID 241456017. A deadlock is a condition that may happen in a system composed of multiple processes that can access shared resources. A deadlock is said to occur when two or more processes are waiting for each other to release a resource. None of the processes can make any progress.