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Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (the latter three are publishers of Activision Blizzard). [2]
Microsoft Gaming releases video games on multiple platforms annually, including Windows, macOS, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, iOS, and Android. The list does not retroactively include video games that were previously produced prior to being acquired by Microsoft.
Minecraft is a media franchise developed from and centered around the video game of the same name.Developed by Mojang Studios (formerly known as Mojang AB) and Xbox Game Studios, which are owned by Microsoft Corporation, the franchise consists of five video games, along with various books, merchandise, events, board games, and an upcoming theatrical film.
On February 29, 2024, Microsoft Gaming studio Toys for Bob revealed their decision to spin off from Activision and operate as an independent studio, while expressing openness to collaborating with both Activision and Microsoft on future projects. [74] Embracer Group announced plans to divest Saber Interactive to a private firm for $500 million ...
The development comes just days after Xbox President Sarah Bond said in a conference the company plans to release all first-party Xbox games on Game Pass on the day of their launch.
This is a sorted by release date and name list of Games for Windows – Live titles; 73 (including released and former) video games under Microsoft's Games for Windows – Live platform, which include online gaming features. Two common features in all listed games are friends and achievements.
The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...
The duration from the eighth generation until the start of the ninth was one of the longest in history, having started in 2012 with the release of Nintendo's Wii U.Past generations typically had five-year windows as a result of Moore's law, [9] but Microsoft and Sony instead launched mid-console redesigns, the Xbox One X and PlayStation 4 Pro. [10]