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Playing History 2 - Slave Trade is a game developed and published by Serious Games Interactive, and released on September 13, 2013, for Windows and Mac OS X on the Steam platform. The game is intended to be an “ edutainment ” experience, teaching players about the Atlantic slave trade .
Each mini game contained 20 game cards - 10 cards for adults and 10 cards for children, 1 die, 2 scorecards, and a set of rules. These were part of a promotion, either attached to a different product or a mail-in submission.
Academic student activities refer to clubs and programs specifically focused on helping a student in the academic sense. These can be major-based, area of study-based clubs, or programs and events designed to educate students in any scholarly subject matter. Some examples of academic student activities include: Accounting Society; Language Clubs
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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
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Each game was played for points instead of money, and the clue values were adjusted accordingly; correct responses were worth 200–1000 points in the Jeopardy! round and 500–2500 points in Double Jeopardy!; this was the only time in the show's history that the second round values were not double those of the first round.
The game was significantly expanded in 1976 by Don Woods. Adventure contained many D&D features and references, including a computer controlled dungeon master. [2] [3] Inspired by Adventure, a group of students at MIT, in the summer of 1977 wrote a game called Zork for the PDP-10. It became quite popular on the ARPANET.