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Book of Spells (or Wonderbook: Book of Spells) is a 2012 augmented reality game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 3. It serves as a companion to the Harry Potter series and is based on Book of Spells, a fictional book by Miranda Goshawk released about 200 years from the event date.
This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...
Might and Magic Book One: Secret of the Inner Sanctum (also known as simply Might and Magic) is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s.
Master of Magic is a single-player, fantasy turn-based 4X strategy game [2] in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards.
Might and Magic VI: The Mandate of Heaven – Limited Edition (1998), a collector's edition of Might and Magic VI that included the first five games on CD-ROM as well. Might and Magic VI: The Mandate of Heaven – Special Edition (1998), included Might and Magic games I, II, III, IV, V and the fanmade Swords of Xeen as well. Might and Magic ...
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The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. [1] Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion.
The following is a list of novels based in the setting of the collectible card game Magic: The Gathering.When Wizards of the Coast was asked how the novels and cards influence each other, Brady Dommermuth, Magic's Creative Director, responded by saying "generally the cards provide the world in which the novels are set, and the novels sometimes provide characters represented on cards.