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  2. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In linear algebra, linear transformations can be represented by matrices. If is a linear transformation mapping to and is a column vector with entries, then for some matrix , called the transformation matrix of . [citation needed] Note that has rows and columns, whereas the transformation is from to . There are alternative expressions of ...

  3. Transfer-matrix method (optics) - Wikipedia

    en.wikipedia.org/wiki/Transfer-matrix_method...

    The transfer-matrix method is a method used in optics and acoustics to analyze the propagation of electromagnetic or acoustic waves through a stratified medium; a stack of thin films. [1][2] This is, for example, relevant for the design of anti-reflective coatings and dielectric mirrors. The reflection of light from a single interface between ...

  4. LMS color space - Wikipedia

    en.wikipedia.org/wiki/LMS_color_space

    The Hunt and RLAB color appearance models use the Hunt–Pointer–Estevez transformation matrix (M HPE) for conversion from CIE XYZ to LMS. [4] [5] [6] This is the transformation matrix which was originally used in conjunction with the von Kries transform method, and is therefore also called von Kries transformation matrix (M vonKries).

  5. DFT matrix - Wikipedia

    en.wikipedia.org/wiki/DFT_matrix

    The DFT is (or can be, through appropriate selection of scaling) a unitary transform, i.e., one that preserves energy. The appropriate choice of scaling to achieve unitarity is , so that the energy in the physical domain will be the same as the energy in the Fourier domain, i.e., to satisfy Parseval's theorem. (Other, non-unitary, scalings, are ...

  6. YCoCg - Wikipedia

    en.wikipedia.org/wiki/YCoCg

    The values of Y are in the range from 0 to 1, while Co and Cg are in the range of −0.5 to 0.5, as is typical with "YCC" color models such as YCbCr. For example, pure red is expressed in the RGB system as (1, 0, 0) and in the YCoCg system as (⁠ 1 / 4 ⁠, ⁠ 1 / 2 ⁠, − ⁠ 1 / 4 ⁠).

  7. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    Camera matrix. In computer vision a camera matrix or (camera) projection matrix is a matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image. Let be a representation of a 3D point in homogeneous coordinates (a 4-dimensional vector), and let be a representation of the image of this point in the ...

  8. Whitening transformation - Wikipedia

    en.wikipedia.org/wiki/Whitening_transformation

    A whitening transformation or sphering transformation is a linear transformation that transforms a vector of random variables with a known covariance matrix into a set of new variables whose covariance is the identity matrix, meaning that they are uncorrelated and each have variance 1. [1] The transformation is called "whitening" because it ...

  9. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest case represented by the camera matrices.