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  2. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers. The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  3. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  4. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    HUD (video games) The Nuclear Dawn HUD (largely in yellow) displays the character's health, weapon ammunition, and compass heading, while also including a map of the area in the top-right corner, and a circular marker pointing to the player's destination. In video gaming, the HUD (heads-up display) or status bar is the method by which ...

  5. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter

    A player engaging in combat during an above-ground section in Half-Life. A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1] This genre shares multiple common traits ...

  6. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    Video game graphics. A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing ...

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    vesa.org /vesa-display-compression-codecs /dsc /. Display Stream Compression (DSC) is a VESA -developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1] It is a low-latency algorithm based on delta ...

  8. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and ...

  9. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. [1] Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3][4] Alongside Half-Life ' s launch, Valve released development ...