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  2. Starling Framework - Wikipedia

    en.wikipedia.org/wiki/Starling_Framework

    StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework. Flox is a Backend as a Service targeting especially Starling developers (and built by the same team). GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for ...

  3. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. Dab (dance) - Wikipedia

    en.wikipedia.org/wiki/Dab_(dance)

    Dab, or dabbing, is a gesture in which a person leans forward into the bent crook of a slanted, upward angled arm, while raising the opposite arm out straight in a parallel direction. It appears to be similar to someone sneezing or coughing into an elbow.

  8. List of largest video game employers - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    Microsoft Gaming is the largest video game employer in the industry, followed by Ubisoft and Electronic Arts. Among the top 41 largest video game employers, ten are based in the United States , eight in Japan , five in China , three in France , South Korea , and Sweden respectively, two in Poland and the United Kingdom , and one each in Denmark ...

  9. Game Developer (magazine) - Wikipedia

    en.wikipedia.org/wiki/Game_Developer_(magazine)

    Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc [2] as quarterly, later bimonthly, and finally monthly. [3] In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games.