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The waterfall model is a breakdown of developmental activities into ... waterfall methodologies result in a project schedule with 20–40% of the time invested for ...
A phase-gate process (also referred to as a waterfall process) is a project management technique in which an initiative or project (e.g., new product development, software development, process improvement, business change) is divided into distinct stages or phases, separated by decision points (known as gates).
Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a ...
Proponents of the waterfall model argue that time spent in designing is a worthwhile investment, with the hope that less time and effort will be spent fixing a bug in the early stages of a software product's lifecycle than when that same bug is found and must be fixed later. That is, it is much easier to fix a requirements bug in the ...
The Waterfall model for software development is mistakenly attributed to Royce. Barry Boehm wrote in 1987: . Royce's 1970 paper is generally considered to be the paper which defined the stagewise "waterfall" model of the software process.
The term "waterfall" was coined for such methodologies to signify that progress went sequentially in one direction only, i.e., once analysis was complete then and only then was design begun and it was rare (and considered a source of error) when a design issue required a change in the analysis model or when a coding issue required a change in ...
Their motivation for avoiding the waterfall life cycle was that the shuttle program’s requirements changed during the software development process." [4] Some organizations, such as the US Department of Defense, have a preference for iterative methodologies, starting with MIL-STD-498 "clearly encouraging evolutionary acquisition and IID".
SDM2 method. Cap Gemini SDM, or SDM2 (System Development Methodology) is a software development method developed by the software company Pandata in the Netherlands in 1970. The method is a waterfall model divided in seven phases that have a clear start and end. Each phase delivers subproducts, called milestones.