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Tetris is the second-best-selling video game franchise, with over 520 million sales, mostly on mobile. Tetris has been influential in the genre of puzzle video games and popular culture. It is an early example of a casual game and it is represented in a vast array of media such as architecture and art. It has been the subject of academic ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
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Tetris Effect is a block-dropping arcade-styled puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4 on November 9, 2018, and features support for the PlayStation VR .
If you're nothing like us, your lifelong dream may be to see your face on a tiny Tetris block. If you're in that second group, have we got some good EA's 'Human Tetris Project' is all up in your face
The Tetris Company, Inc. (TTC) is the manager and licensor for the Tetris brand to third parties. [1] It is an American company based in Nevada and owned by the Tetris creator Alexey Pajitnov and Henk Rogers. [2] The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. [3]
By the early 2000s, Rogers and Pajitnov created The Tetris Company to control the Tetris intellectual property, and to license their rights to game developers who comply with certain standards. [ 3 ] In 2009, Desiree Golden founded a game studio called Xio Interactive, and released a mobile game called Mino based on the gameplay of Tetris. [ 4 ]
Shenzhen I/O was developed by Zachtronics. [4] The game is seen as a spiritual successor to their previous title TIS-100, a coding puzzle game released in 2015. [4] Shenzhen I/O was designed with the same niche audience in mind, specifically people interested in programming. [4]