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The king, queen, rook, bishop, knight, and pawn move and capture as they do in chess. Each player's eight pawns are divided into two groups of four: one group moves forward along files, the other along ranks. As in chess, pawns have an initial two-step option, en passant is possible, and promotion occurs at the board's end.
Argentinian Rook, captures as a Rook but needs to jump over a hurdle for non-capturing moves, [1] compare Cannon: Ferfil: 1X, ~ 2X: FA: Fairy Chess Problems (Jelliss) Combination of Ferz and Alfil. Also called Elephant (Modern). Ferocious Leopard: 1X, 1<> FvW: Chu shogi and other large Shōgi variants
The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
Chess with different armies (or Betza's Chess [1] or Equal Armies [2]) is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces.There are several armies of equal strength to choose from, including the standard FIDE army.
In shogi, Double Wing Attack or simply Wing Attack or Centre Game (Japanese: 相掛かり or 相懸り, romanized: aigakari, lit. 'Mutual attack') is a Double Static Rook opening in which both sides directly advance their rook pawns forward on the second and eighth files toward their opponent's bishop often with the first several moves on each side being identical or very similar.
Similarly, capturing moves are usually twice as valuable as noncapturing moves (of relevance for pieces that do not capture the same way they move). There also seems to be significant value in reaching different squares (e.g. ignoring the board edges, a king and knight both have 8 moves, but in one or two moves a knight can reach 40 squares ...
Each player has four pieces on the back rank with four pawns in front of them on the second rank. The four pieces are king, elephant, horse and boat (also ship or rukh in some sources). The king moves like the chess king, the elephant like the chess rook and the horse like the chess knight.
The ring a rook or pawn currently stands on determines its orthogonal forward direction, and for a rook, its orthogonal backward direction. An orthogonal rook move in a direction immediately off its ring is called sideways movement. The king moves the same as the king in chess: one step in any direction.