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  2. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  3. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The first reboot of the Davidson fundamentals line came in 1989. The original Math Blaster was written in Applesoft Basic and the Microsoft equivalent. Under the direction of Mike Albanese, the Davidson programming team used Fig Forth to make a cross-platform development system; it was the first of many Forth-based products that Davidson would ...

  5. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  6. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reader Rabbit's 1st Grade was the second top-selling home education title across nine software retail chains (representing more than 40 percent of the U.S. market) in the week that ended on April 4, 1998. [3]

  7. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson.

  8. Dalcroze eurhythmics - Wikipedia

    en.wikipedia.org/wiki/Dalcroze_eurhythmics

    Dalcroze eurhythmics, also known as the Dalcroze method or simply eurhythmics, is a developmental approach to music education.Eurhythmics was developed in the early 20th century by Swiss musician and educator Émile Jaques-Dalcroze and has influenced later music education methods, including the Kodály method, Orff Schulwerk and Suzuki Method.

  9. Ready-to-Learn - Wikipedia

    en.wikipedia.org/wiki/Ready-to-Learn

    In 1991, the then-president of The Carnegie Foundation for the Advancement of Teaching, Ernest Boyer, created a report titled "Ready To Learn: A Mandate for the Nation." [2] In his report, he highlighted the decline in children's school readiness, encouraging an increase in educational materials and resources for pre-school age children.

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