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The Draw-a-Person test (DAP, DAP test), Draw-A-Man test (DAM), or Goodenough–Harris Draw-a-Person test is a type of test in the domain of psychology. It is both a personality test, specifically projective test, and a cognitive test like IQ. The test subject uses simple art supplies to produce depictions of people.
Art Instruction, Inc. was known to many aspiring artists as the Draw Me! School , because of the familiar "Talent Test" advertising campaigns seen in magazine ads, matchbook covers with Spunky the Donkey, TV commercials and online promotions with the "Draw Me!"
A sketch (ultimately from Greek σχέδιος – schedios, "done extempore" [1] [2] [3]) is a rapidly executed freehand drawing that is not usually intended as a finished work. [4] A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a ...
Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
Self-image is the mental picture, generally of a kind that is quite resistant to change, that depicts not only details that are potentially available to an objective investigation by others (height, weight, hair color, etc.), but also items that have been learned by persons about themselves, either from personal experiences or by internalizing the judgments of others.
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The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales:
In a typical test session, the subject is asked to examine the picture and tell a story about it. The subject is then asked a series of short-answer and multiple-choice questions about his or her understanding of the cartoons. Finally, he or she is asked to rate their preference for the cartoons shown. [5]