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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by JarosÅ‚aw Pijarowski and ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Live (live action) and virtual simulations are primarily used for training purposes, whereas a constructive simulation is used to view or predict outcomes like wargaming or stockmarket behavior. Each of these types is based on some reality and is intended to provide the user with a pseudo-experience without the danger, expense, or complexity of ...

  6. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  7. Virtual Reality and Education Laboratory - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_and...

    The Virtual Reality and Education Laboratory (VREL) at East Carolina University is dedicated to finding ways to use virtual reality in education. Recognizing the need for a laboratory to study the implications of virtual reality on K-12 education, Larry Auld and Veronica S. Pantelidis established the Virtual Reality and Education Laboratory at East Carolina University in 1992.

  8. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    The 3D space used for interaction can be the real physical space, a virtual space representation simulated on the computer, or a combination of both. When the real physical space is used for data input, the human interacts with the machine performing actions using an input device that detects the 3D position of the human interaction, among ...

  9. MOO - Wikipedia

    en.wikipedia.org/wiki/MOO

    Their most common use, however, is as multi-participant, low-bandwidth virtual realities. They have been used in academic environments for distance education, collaboration (such as Diversity University), group decision systems, [5] and teaching object-oriented concepts; [6] but others are primarily social in nature, or used for role-playing ...