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  2. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  4. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen or retracing any lines.

  5. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Wilson (1974) studied the generalization of the 15 puzzle to arbitrary finite graphs, the original problem being the case of a 4×4 grid graph. The problem has some degenerate cases where the answer is either trivial or a simple combination of the answers to the same problem on some subgraphs.

  6. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. [1] Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is ...

  7. Eight disciplines problem solving - Wikipedia

    en.wikipedia.org/wiki/Eight_Disciplines_Problem...

    D0 also incorporates standard assessing questions meant to determine whether a full G8D is required. The assessing questions are meant to ensure that in a world of limited problem-solving resources, the efforts required for a full team-based problem-solving effort are limited to those problems that warrant these resources.

  8. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    It concerns sequences of integers in which each term is obtained from the previous term as follows: if a term is even, the next term is one half of it. If a term is odd, the next term is 3 times the previous term plus 1. The conjecture is that these sequences always reach 1, no matter which positive integer is chosen to start the sequence.

  9. Synectics - Wikipedia

    en.wikipedia.org/wiki/Synectics

    Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.