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The impetus for the game was a Wal-Mart executive commenting to a WizardWorks sales representative that if he had a game about deer hunting, he could sell thousands of copies. [3] The game was developed by a five-member team in three months with a budget of $125,000. [4] The game had two add-packs, Deer Hunter Extended Season and Deer Hunter ...
That was simply because he was wedded to everything he shot. The movie was endless. It was The Deer Hunter and the Hunter and the Hunter. The wedding sequence was a cinematic event all unto its own." [10] Mount says he turned to Verna Fields, Universal's head of post-production. "I sicced [clarification needed] Verna on Cimino," Mount says ...
Release years by system: 1998—Windows [9] Notes: . Published by WizardWorks [9]; It is an expansion pack for Deer Hunter: Interactive Hunting Experience; Contains the Deer Hunter Companion book and an add-on CD-ROM which has five new hunting locations, videos and tips [9]
The game shipped more than 500,000 units by October 1998 [14] [2] [1] and more than 800,000 by January 1999. [15] According to PC Data Deer Hunter II was the best-selling game of November 1998, it was also the best-selling piece of PC software for that month, beating out the Windows 98 upgrade.
Real-time tactics video game. Don't Die In The West: 2023: Windows: Funday Games: Isometric, cartoony, 3D open-world cowboy sim & RPG with ranch management set in the Old West. Up to 1-4 players. Dust: A Tale of the Wired West: 1995: Windows, Mac: CyberFlix, GTE Entertainment: Point-and-click Western adventure game. Duster (video game) 2023 ...
Deer Avenger 3D was released in 2000 for PC. An unreleased port of the game for the Sega Dreamcast was developed by Westlake Interactive in 2000, but went undiscovered until 2017 when a pre-production GD-ROM was found at the garage sale of a women's club in New Jersey. [11] Starting with Deer Avenger 3D, polygon characters are used.
The Deer God; Deer Hunter (1997 video game) Deer Hunter (series) Deer Hunter II: The Hunt Continues; R. Rudolph the Red-Nosed Reindeer (video game) W. Way To The Woods
Sunstorm Interactive was an American video game developer founded in 1995 by Anthony Campiti, [1] which specialized in hunting simulators and first-person shooters. [2] The majority of their titles were small-scale "value titles", priced between $20 and $30 as compared to the typical computer game that was priced at $50 at the time.
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