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As critical design focuses on present social, cultural, and ethical implications of design objects and practice, [1] it mostly emphasizes on social and cultural impact from its function. In addition, critical design objects have a lot of potential to contribute to testing ideas during the process of the development of new technology.
Dunne & Raby is a London-based design studio established 1994. Dunne & Raby uses design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of current and emerging technologies. Its practice is centred on Critical Design, a critical theory approach to design.
Anthony Dunne and Fiona Raby, Design Noir: The Secret Life of Electronic Objects, Basel: Birkhäuser, 2001.ISBN 978-3-7643-6566-0; Anthony Dunne and Fiona Raby, Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design, The MIT Press, 1999.
Speculative design is a design practice concerned with future design proposals of a critical nature. The term was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design . The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the ...
Design fiction is part of the speculative design discipline, itself a relative of critical design. [1] Although the term design fiction was coined by Bruce Sterling in 2005, where he says it is similar to science fiction but "makes more sense on the page", [29] it was Julian Bleecker's 2009 essay [30] that firmly established the idea. [5]
Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8; Lupton, Ellen. Graphic Design Thinking: Beyond Brainstorming. New York: Princeton Architectural Press, 2011. ISBN 978-1-56898-760-6. Martin, Roger L. The Design of Business: Why Design Thinking is the Next Competitive ...
The Critical Making Lab provides participants tools and basic knowledge of digital technology used in critical making. The mission of the lab is to enhance collaboration, communication, and practice-based engagement in critical making. [7] The main focus of critical making is an open design. [6]
The Critical Path Project (stylized CRITICAL///PATH) is a video archive of interviews with video game designers and developers. [ 1 ] Launched on July 23, 2012, Critical Path contains over 1,000 videos of interviews with over 100 developers, conducted between 2010 and the present.