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Enshittification, also known as crapification and platform decay, is the term used to describe the pattern in which online products and services decline in quality over time. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services ...
Commodification is the process of transforming inalienable, free, or gifted things (objects, services, ideas, nature, personal information, people or animals) into commodities, or objects for sale.
Reddit (/ ˈ r ɛ d ɪ t / ⓘ) is an American social news aggregation, content rating, and forum social network. Registered users (commonly referred to as "Redditors") submit content to the site such as links, text posts, images, and videos, which are then voted up or down ("upvoted" or "downvoted") by other members.
Chris Ratcliffe/Bloomberg via Getty ImagesVisitors play the Minecraft computer game at a gaming conference last month in London. By Chris Taylor NEW YORK -- If your kids are chattering non-stop ...
The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
A griefer or bad-faith player is a player in a multiplayer video game who deliberately annoys, disrupts, or trolls others in ways that are not part of the intended gameplay. . Griefing is often accomplished by killing players for sheer fun, destroying player-built structures, or stealing i
Reddit moderators appear to be enforcing guidelines in hopes of staving off a full shutdown of the r/piracy subreddit, yet they're also planning for the worst.
Feature creep is the excessive ongoing expansion or addition of new features in a product, [1] especially in computer software, video games (where it should not be confused with power creep) and consumer and business electronics.